Best Flight Simulation Games For Wannabe Pilots

Many people around the world have dreams of flying and would like to be airplane pilots. For most of them those wishes remain only dreams and fantasies as real flying courses can be very expensive and lot of us don’t have enough time, money or other requirements for becoming professional airplane pilots.

Good alternative for many flying fans and enthusiast have been various flight simulation games and software applications. This way they get a chance to experience realistic flying without even leaving their own home. There are many different flight simulator games around. They where developed by different teams and companies so their features and price tags are very much different.

I’ve tried few different models and currently I’m using Pro Flight Simulator, which has decent features and relatively inexpensive price. What I like the most about it are realistic controls and the possibility to fly anywhere in the world with large number of different airplanes and helicopters. I also like the graphic details and the way this game has progressed and have had many major improvements when compared to similar games from the past decade.

Just imagine being in a cockpit of a Boeing 777 ready for takeoff. Air control gives you the signal to go. You start the engines and can feel all that amazing power. Your speed increases; you are running through the runway and can feel the adrenaline rush inside you. This truly sounds like a dream job to me! But it doesn’t have to be a dream any more. Now everyone can experience this and be in the middle of the action with the help of Pro Flight Simulator game.

There are many different features that a good flying simulation software must have. We will look into few most important characteristics, essential for realistic experience and for good playability.

-Adjustable surroundings, weather conditions and climate.
-Changing landscapes and day and night settings.
-Possibility to program different missions and routes allowing you to patrol in military airplane or go to a helicopter rescue mission for example.
-Multiplayer options and the ability to play and chat online with your friends and other gamers around the world.
-The choice of different airplane and helicopter models. Good flight simulation games have a fleet of 100 or more aircraft models to choose from.

Flight simulation games of today have the ability to provide their users with a realistic flying experience much better than ever before. I would advise you to do some research before you decide which one to buy. They are all very much different and are made for different purpose and for different profile of people. It all depends on what your motives and real intensions are. The game, which might be perfect for a casual player, won’t meet the standards and expectations for a trainee pilot who needs professional software of much better quality.

What is so Great About The Plane Simulation Games?

Many people start playing plane simulation games as a hobby and slowly get addicted. This is because they are really fun and fully filled with adventure. You can get the real experience without even having to step out of the comfort of your home. This is the reason why plane simulation games are really addictive. Apart from the addiction, you can learn a lot about flying the plane. The degree of realism in these games is too good that most of the time you won’t even feel that you are at home in front of your computer. Instead you’ll feel as if you’re flying the flight.

If you look at the features of these plane simulation games, you’ll be amazed. The graphics of the world showed in the game are quite real. It is designed in such a way that the player feels as if he’s in the real world instead of the virtual world. If you want to see Rocky Mountains outside the flight you can see them. If you want to see something else then you can definitely change the option. The controls of the aircraft are designed in quite an accurate way. And when it comes to the air craft styles, they mimic and simulate the original flying styles of a real world airplane.

Apart from all these things, even the seasons are programmed depending upon the real seasons of the real world. So to put it in a nutshell, the plane simulation games are a virtual wonder and this is the reason why many people really love to play them.

If you’re a hard-core gamer, then these games are just for you. Apart from being a gamer, there are many other purposes for simulation games. Are you wondering what exactly they are? Fine, I shall explain that. Most of the time many of the aircraft academies use these games in order to teach most of that aspiring students about how it feels when a person flies the flight. This way these games are not just for fun but they are also functional. This is the reason why there is always demand for such games. This is only because of the level of realism that is shown in these games. The human mind really gets captivated by the range of realism shown in these games. All the five senses completely go into an illusion because of the realism that is shown in the game on the monitor. You feel as if you are controlling a real plane if you are actually playing these flight simulation games. This is the reason why they have become so popular all over the world and people started getting addicted to them.

Though it takes some time to grab the hang of the game, it is still worth it because you really love the whole experience of flying a virtual plane. You can fool your senses with the graphics of the game. You’ll have some accessories like joystick or keyboard in order to control the flight in the air. So if you’re really interested about these games, you can completely gather details about them on the Internet.

Closer to Virtual Reality: Extraterrestrials and the Simulation Hypothesis

I believe that the Simulation Hypothesis – a hypothesis that we ‘live’ as virtual beings inside a simulated landscape inside a computer – is the most probable hypothesis when it comes to choosing between differing possibilities of reality. However, the key word revolves around what I “believe”. I cannot prove that the Simulation Hypothesis is the be-all-and-end-all of our reality – not yet at least though I’m working on that. Thus, I must keep an open mind to the possibility that our reality isn’t virtual but really real. In the meantime my pontificating on the aliens-are-here, the UFO extraterrestrial hypothesis and related, is to be examined here in that virtual reality scenario.

# Virtual Aliens: If the Simulation Hypothesis is correct, what would it mean for aliens to be here? It would mean no more and no less than what would it mean for a simulated couch to be in your simulated living room or a simulated tree in your simulated front yard or a simulated crook to pickpocket your simulated wallet. You’re asking a question about the motivation of whoever programmed into our simulated landscape the this, and the that and the next thing too including the concept of simulated anomalous lights in the sky and simulated extraterrestrials having their wicked way with a select few of us. I have no idea what their motivation might be.

I suggest though that one needs to perhaps look at things through the eyes of our very own simulated beings part-and-parcel of our simulated landscapes in our video games. What would these virtual beings that we have programmed think of all the bits-and-pieces that we have included in their virtual world? Why is this guy shooting at me? Why is this monster lurking in the shadows? Why is this Little Green Man abducting and raping my daughter? Do we not include aliens, and all manner of alien interactions in our own video games? Have we not created video games that revolve around “Star Trek” and “Star Wars” and their associated extraterrestrials? So, if we do it, what’s the issue with what someone (or something) might include in the programming of our simulation and simulated landscape?

Okay, that’s hardly a question that discounts the existence of aliens in the here and now in what you would call our really real reality.

# The Supreme Programmer: It could well be the fact that as far as our Supreme Programmer – the he / she / it / them responsible for creating our virtual reality – is concerned, we are just trivia. If this Supreme Programmer has designed hundreds or thousands of simulated universes and landscapes, then yes, we’re trivial. But then so to is any simulation or video game that we create. You buy an off-the-shelf video game and isn’t really all of the contents really trivial? But back to simulated aliens. Since we have programmed hundreds of video games that feature aliens, and produced hundreds of movies and TV episodes (cinema being just another form of simulation) that featured ET, some made even before the start of the modern UFO era, why should we (Royal We) and why should you (as in just you) raise eyebrows at the thought that our Supreme Programmer(s) featured aliens? Many forms of what passes for entertainment is trivial. Our science fiction novels and short stories feature aliens by the bucketful who don’t “have to travel through space, time, space-time, or even a mental space to get “here”.” Well actually they have to travel via a mental space – the author’s mental space or the film producer’s mental space or the programmer’s mental space. So maybe we’re just entertainment for the Supreme Programmer, the “we’re” including aliens and UFOs all rounding out the Supreme Programmer’s cosmic landscape.

If we could talk to our video game or simulation characters (or characters written into a novel or who appear on the silver screen) – and as you note, we can’t, yet – they might ask questions very similar to what must exist in the minds of readers here about why we (the Royal We), their creators, programmed this or that or the next thing in creating their simulated landscape. We (the Royal We) might respond that that’s the way we wanted it, even if it was trivial, or absurd.

I need point out when addressing the Simulation Hypothesis that no free will exists. The characters in our novels have no free will; the characters in our films have no free will; the characters in our video games have no free will. If we’re the creation of a Supreme Programmer, we have no free will. We might have no free will when we boldly go, but as long as we think we have free will then we (Royal We) can be convinced of our boldly going prowess. That by the by could equally apply even if we exist in a really real reality.

But if anyone has digested anything I’ve ever posted about the Simulation Hypothesis, they’d be aware there is one vast difference between my postulated Supreme Programmer and a supernatural deity, or God if that word floats your boat. My postulated Supreme Programmer is a fallible SOB and ‘oops’ happen and absurdities happen. God, being omni this and omni that and omni the next thing wouldn’t create any oops or absurdities.

It is important to contrast a creation by a perfect being, an omni-God, whose creation logically would be perfect – no anomalies, no absurdities – and an imperfect being like a mortal flesh-and-blood computer programmer whose programming would not always be perfect and would probably contain anomalies and absurdities. The proof of that pudding is it the constant updates and upgrades you get for your PC as well as the news stories that surface from time to time about security programming flaws in software that allow the less than ethical among us to do relatively nasty things to our privacy, our bank accounts, our databases, our private and public institutions, like hacking into the NSA or the CIA, or having the NSA and the CIA hack into our PC’s.

But by the by, if anyone were to wish to call the Supreme Programmer, the software/computer programmer responsible for our Simulated (Virtual Reality) Universe “supernatural”, that’s fine by me as long as it’s not an omni-supernatural he / she / it / they. But what this nitpicking actually contributes to the subject of E.T. and whether or not aliens are, or are not here, in our postulated virtual reality quite escapes me. I doubt if the readers here give a damn whether or not a computer programmer can be defined as someone “supernatural”.

# The Twilight Zone: Whoever, whatever, programmed our cosmos and our local landscape had a sense of the absurd. Perhaps that’s our Supreme Programmer’s sense of humour coming to the fore. What absurdities? Quantum physics is absurd. The fact that we just can’t come up with a Theory of Everything is absurd. An accelerating expansion rate for the cosmos is absurd. Dark Energy and Dark Matter are absurd concepts. Crop circles are absurd (but they’re here). The Loch Ness Monster is absurd (but people report seeing it or them). Long Delayed Echoes are absurd (but verified). Transient Lunar Phenomena are absurd (but verified). Those Martian rock ‘anomalies’ like lizards, rats and skulls are absurd (but they have been photographed). Biblical ‘miracles’ are absurd but millions believe they happened. The SETI “WOW” signal is an absurdity but it happened. There are all manner of archaeological absurdities, but I’ll mention just one – The Temple of Jupiter at Baalbek in modern day Lebanon. There are many things that are absurd when it comes to the human species: here’s one – humans are the only species where the saying “don’t shoot until you see the whites of their eyes makes actual sense. If photons cannot escape from a Black Hole then neither can gravitons. Gravitons convey the gravitational force which means that Black Holes exert no gravity. A Black Hole without gravity is therefore an absurdity. Then you have quasars that appear linked but have vastly differing red shifts which is also an absurdity. The missing satellite of Venus, Neith, is another absurdity as in how can satellites vanish? You have physical constants that apparently aren’t – constant that is. Time travel to the past is both theoretically possible (General Relativity) and theoretically impossible (paradoxes) – it’s an absurdity to have both something that can be and not be at the same time. Ghosts are absurd yet there are probably more sightings of ghosts going back to ancient times than there have been sightings of UFOs. Perhaps UFOs, the “Greys” and related are also absurdities, but they exist in good company with the rest of what passes for our simulated cosmic ‘Twilight Zone’.

Here are a few more absurdities to ponder over. There are three generations of elementary particles, yet only one plays any significant role in the cosmos. The other two contribute nothing of substance and structure, so why is there a second and a third generation of the elementary particles? In archaeology, the Mesoamerican Olmec massive multi-ton stone heads scream out ‘made in Africa’ or ‘we’re African’, yet there should not have been any cross-cultural contact between Africa and Central America way back in Olmec days. Such a scenario is deemed an absurdity. Lastly, turning again to human anomalies, we alone in all the animal kingdom have a bipedal gait without benefit of a balancing tail. A bipedal gait without any balancing mechanism makes us very unstable on our feet. We’re very easy to knock over. We can lose our balance, fall down and do ourselves a mischief very easily relative to the rest of the animal kingdom. That Mother Nature would select for such an absurdity, is, well, an absurdity.

Exceptions to the rule, like the human bipedal gait, require extra special scrutiny since at first glance lone exceptions appear highly out-of-place and anomalous. Another example is with respect to velocity. Velocities can be added and subtracted with one exception – the speed of light. Why is this so? Nobody knows.

Now from the inside of the computer looking out, as virtual beings, we could never know for absolute certain that anomalies or absurdities weren’t designed deliberately or built into the system. But that doesn’t mean we (Royal We) can’t damn well have suspicions, especially when the anomalies or the absurdities just keep on mounting up. So there is no such thing, as some might suggest, of a proven ‘oops’, but there certainly can be suspicions that something is screwy somewhere. There couldn’t logically be such suspicions if an omni-God (or equivalent) were the only option regarding our creation, something that was the case in ancient times before computer programming and software simulations was conceived of in anyone’s philosophy. An omni-God is no longer the only creation scenario game in town.

I repeat, our Universe might be deliberately designed to be a ‘Twilight Zone’ cosmos, but the odds seem to favour some unintentional “oops” caused by lapses in the programming that was done by my postulated Supreme (but fallible) Programmer. Given the absolute complexity of designing a simulated cosmos from scratch, it is logical to suspect that anyone who isn’t an omni-God would goof a few things up. No one can prove that, but one certainly can suspect that not all is right with the cosmos; one can have one’s doubts! The bottom line is that anomalies and absurdities most certainly argue against an omni-God but support the idea of a fallible creator, like a computer programmer.